![]() Higher voltage then accepted by used tier will cause the Control Panel to explode, also destroying both Launcher Platform and Launcher Support Frame if present. To power the Launcher Control Panel, you need to attach a wire connected to a power source or battery box to any side of it (including bottom). ![]() Right clicking with Designator on any other target afterwards (other than Control Panel) will call an Air Strike, and after 5 seconds missile with be launched.Įach tier of Control Panel requires different amounts of power and receive different voltages: To use enter random frequency (1-9999) in your panel and right click it with Laser Designator. Especially useful if Launcher Platform is inside a building or a silo to prevent the destruction on your own base.įrequency - Allows you to coordinate your entered frequency with a Laser Designator, allowing you to remotely launch missiles from platforms with T3 Control Panel. Lock Height - Represents the Y coordinate at which missile will start turning towards its target. NOTE: Depending on the angle of impact, high Y coordinate can cause your missile to completely miss its X and Z coordinates if AoE is small. ![]() T3 - Adds Frequency option as well as T2 options.ĭetonation Height - Used for mid-air detonations and warning shots, it represents Y coordinate at which missile will explode.T2 - Adds Detonation Height and Lock Height options as well as T1 options.T1 - Adds basic X and Z coordinates required to launch missiles. ![]() There are 3 tiers of Control Panels labeled T1, T2 and T3.Įach tier after T1 adds additional options to missile launch: The launcher is activated when a redstone signal is applied to the powered control panel, firing the missile. ![]() Every Control Panel allows inputing basic X and Z coordinates of the target. They are an essential component for launching missiles after Launcher Platforms as they allow the input of coordinates and they send a launch signal, adding additional options to missile launch with every tier.Ĭontrol Panel must be hooked to the middle of either flat sides of a Launcher Platform. Launcher Control Panels are part of ICBM mod. Launcher Control Panel setup (position, redstone and power) ![]()
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